Lucifer and Eve separated across the broken realms of Heaven

An Aretae Studios game · In development

AshenVerge

Defy Heaven. Decide what remains.

A mythic dark-fantasy character-action RPG for 1–4 players, where every defeated soul becomes a choice with consequences.

Character action1–4 playersBuilt in Unreal Engine

Concept art · visual development

The refusal

Heaven demanded obedience. He chose her freedom.

Lucifer refuses Heaven’s command to erase Eve’s free choice and is cast into the condemned realms. Broken, hunted and separated from her, he must rebuild the power Heaven stripped away.

While Lucifer rallies the forgotten below, Eve wages the same rebellion from within Heaven. Their war unfolds across two fronts—and every soul the player encounters can change its shape.

Lucifer refusing Heaven's judgment
01 Refuse the command
Lucifer falling into the condemned realms
02 Survive the fall
Eve opening a breach inside Heaven
03 Open the way

Concept art · visual development

The experience

Fight with purpose.

I

Grounded combat

Read the battlefield, commit to every strike and break towering celestial enemies with the evolving Dawnblade.

II

Wing-assisted movement

Move between earth and air with traversal built around momentum, elevation and the physical weight of Lucifer’s six wings.

III

Consequential souls

Consume a soul for power. Recruit it to the rebellion. Or refuse to decide its fate. Every answer changes what follows.

Gameplay development

See the experience taking shape.

Selected development previews explore combat, interface and world interactions alongside the evolving playable build.

Proposed soul-decision interface showing Consume, Recruit and Refuse
The soul system

Power is not the only possible answer.

Enemies are more than resources. A defeated soul can strengthen Lucifer, join the rebellion, or remain free of his command. The decision belongs to the player—and the world remembers.

ConsumeRecruitRefuse

Gameplay development · work in progress

Condemned realms

One rebellion. Two fronts.

Cross sanctuaries built from impossible light, ruined celestial cities and the first fragile refuge of a war Heaven refuses to name.

Eden environment concept art
01

Eden

A garden made perfect by denying the cost of choice.

The Heaven Archive environment concept art
02

The Heaven Archive

A luminous prison where every permitted truth is recorded.

The Ashen Verge environment concept art
03

The Ashen Verge

A broken frontier where condemned souls become power—or allies.

The Rebellion Camp environment concept art
04

The Rebellion Camp

A refuge built by those Heaven chose to erase.

Concept art · visual development

Inside development

Building the rebellion, one asset at a time.

Character silhouettes, armour, weapons and enemy language are developed together so every part of Ashen Verge belongs to the same celestial world. These working visual studies guide modelling, materials, animation and implementation as production continues.

Post-Fall Lucifer character design sheet with six damaged wings and the Dawnblade
Character development

Lucifer — Post-Fall

Six-wing silhouette, fractured celestial armour and the evolving Dawnblade define Lucifer after the fall.

Eve character design sheet in white, blue and gold celestial clothing
Character development

Eve

A co-protagonist shaped by resolve, movement and Heaven’s disciplined visual language.

Ash Warden boss character design sheet with armour and judgment polearm
Enemy development

Ash Warden

A fortress-like boss silhouette designed around readable reach, weight and impact.

Dawnblade weapon design sheet showing its white and gold celestial geometry
Weapon development

Dawnblade

Lucifer’s evolving blade links his narrative state to a distinct combat identity.

Concept art · visual development

The studio

Small team. Uncompromising world.

Aretae Studios brings together game development, real-time technology, engine engineering and visual art to build Ashen Verge with a clear, singular point of view.

Portrait of Nikos Argalias

Nikos Argalias

Game Director & Technical Lead

A software engineering leader with 12 years of professional experience. Nikos leads Ashen Verge’s creative direction, gameplay systems and production, drawing on years of Unity and Unreal development.

Portrait of Lucas Marsh

Lucas Marsh

Engine & Graphics Engineer

An engine and graphics engineer whose work spans professional video systems, Autodesk graphics, aerospace software and GPU acceleration—including seven years building a cross-platform C++ engine.

Portrait of Spyros Argalias

Spyros Argalias

Gameplay & Systems Engineer

A senior systems engineer with experience delivering energy, ecommerce and data-heavy production platforms. Spyros brings years of Unity and Unreal development to the game’s technical systems.

Portrait of Ainara Argalia

Ainara Argalia

Visual Artist

A visual artist shaping Ashen Verge’s character, environment and campaign direction, helping turn its celestial mythology into a coherent world with a distinctive visual identity.

Ashen Verge fractured celestial seal
The rebellion begins with you

Help us build the world beyond Heaven’s command.

Follow Ashen Verge on Gamefound for campaign news, development updates and the first chance to support the project.